
I really don't put much value in Mastery or AP numbers so my comments are without a preference for change or keeping the same. When you have players with 200 or 300 mastery points spend but only less than 10k or even 5k AP they probably played less than someone with less mastery points spend but more than 20k AP (if he played chronologically in release order. (I don't think there is an option in the menu to manually disable so you can hide yours from others or decide to not get it displayed at others.)Īnd I actually would prefer ot show these off next to the name. then this does not convey any useful information. (Back then in the low level regions.) If you have to ask for the masteries first. But with the level you actually knew if someone had at least the appropiate level for the map/region. they could as well decide to show the AP divided by 100.Īnd I actually would prefer ot show these off next to the name. and the current mastery numbers are 3 digits. If we consider the highest AP players are in the 5 digits regions now. Making it customizable would not force/ask players to change it depending on the region - if it was just something to show off. (I don't think there is an option in the menu to manually disable so you can hide yours from others or decide to not get it displayed at others.) That's what my raid training group does - before starting the leader will ask if anyone doesn't have the raid mastery that lets you use rifts, or can't use updrafts or whatever else is going to come up so they can adjust how we do it. If you need to know if someone has a specific mastery trained, or other stuff like whether they've done this dungeon or fractal before I think the solution is to ask them about it. (It was bad enough in GW1 where certain titles gave you bonuses in certain areas, I'd often be 1/2 way through before I remembered to change it.) Personally I'd rather not try to crowd name plates with too much information, and asking players to swap round badges or whatever each time they enter content sounds annoying. It's more like showing how much time you've spent on post-level 80 content. Similarly I don't think the mastery level is supposed to show what you've completed, just how much you've done in total. You can't tell if someone got to level 80 by doing map completion alone, dungeons, meta-events, using tomes of knowledge or whatever else. You're right that it doesn't show which masteries a person has done, or even which expansion/s they've been playing, but the same is true of levels. You reach level 80 and then (if you have at least one expansion) you start earning XP towards mastery tracks instead of levels. It's basically a continuation of showing your level, which I think is why it replaces the level indicator next to your name. Like the world completion star something for doing all meta achievements of one story season or expansion.) (Could display on the normal game screen the agony restistance as well - instead of mastery leve l - while in fractals.įor open world maybe some "badges" (like the PvP one) where can chose one. In fractals the party UI already shows (if i am not mistaken) the agony resistance.

but there are other legendaries that do not need core world completion.) until they might need for the gift for legendaries much later. (Or an option for the player to display other stuff.) I like the world completion star. (When for a maxed number you know "he even did grind the HoT stuff to max tier" - which in my personal opinion isn't even really grindy.) Just at the very high numbers it might mean anything. And for the early progress a lot of stuff is easy to obtain. You just don't know by looking at that number. or he started with PoF and rushed Skyscale. Someone with like 100-200 could have done HoT first. unless you have pretty much maxed all the stuff I guess it is meaningless. I guess back then when it was new (with HoT) people liked to have something different to show to others - for progress - besides the level that existed prior to this.īut nowadays.
